Inside the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV series is back to streaming services, and it's fair to say that viewers were agreeably astonished by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the gamer's adventure.

There was Lucy the vault dweller, attempting to uphold her morals and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts doubting his organization's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the contaminated wilderness.

Setting the Stage for the Second Season

The show's first season conclusion disclosed key information about who helped cause the nuclear war that sealed a population in subterranean shelters for an extended period. It also posed several enigmas unanswered for the next installment – and, now, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Going into the first season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more excitement and different expectations.”

The Mojave Beckons for the Next Installment

The new season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” says Nolan. “That parched, desolate iconic highway vibe of the game is so much rewarding to incorporate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its production team insisted on real props and locations were fabricated, echoing the improvised nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s authentic.”

In fact, almost every element you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the source material. This mutual respect for the universe is evident in the final product.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This approach will allow for a different viewing experience, a dynamic the showrunners themselves are excited to engage with.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of surprises,” promises Howard. “I’m looking forward to seeing what people think.”

Tara Morris
Tara Morris

A gaming technology analyst with over a decade of experience in slot machine development and industry trends.